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| DIC3Dcombined | cppxdic::stitchPairsSimple (const std::vector< DIC3DpairResults > &all_pairs) |
| | Simple append-based stitching for multiple stereo pairs.
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| std::vector< int > | cppxdic::computeMeshBoundary (const std::vector< int > &faces, const std::vector< Eigen::Vector3d > &vertices) |
| | Compute boundary edges of a triangular mesh Matches MATLAB: patchBoundary(F, V)
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| std::vector< double > | cppxdic::computeEdgeLengths (const std::vector< int > &faces, const std::vector< Eigen::Vector3d > &vertices) |
| | Compute edge lengths for all triangles Matches MATLAB: patchEdgeLengths(F, V)
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| static std::vector< Eigen::Vector3d > | cppxdic::computeVertexNormals (const std::vector< int > &faces, const std::vector< Eigen::Vector3d > &vertices) |
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| static double | cppxdic::rayTriangleHit (const Eigen::Vector3d &O, const Eigen::Vector3d &D, const Eigen::Vector3d &A, const Eigen::Vector3d &B, const Eigen::Vector3d &C, double eps) |
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| void | cppxdic::setStitchRayAccel (bool enabled) |
| | Enable/disable the AABB-hierarchy prefilter used by the overlap-removal ray casts.
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| bool | cppxdic::stitchRayAccel () |
| | Current state of the ray-cast prefilter (see setStitchRayAccel).
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| static std::vector< Eigen::Vector3d > | cppxdic::raySetTriangleIntersect (const std::vector< Eigen::Vector3d > &origins, const std::vector< Eigen::Vector3d > &dirs, const std::vector< int > &faces, const std::vector< Eigen::Vector3d > &vertices, double eps=1e-6) |
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| static std::vector< double > | cppxdic::computeRaySurfaceDistance (const std::vector< Eigen::Vector3d > &V1, const std::vector< Eigen::Vector3d > &N1, const std::vector< int > &F2, const std::vector< Eigen::Vector3d > &V2) |
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| static double | cppxdic::meanFiniteEdgeLength (const std::vector< int > &faces, const std::vector< Eigen::Vector3d > &vertices) |
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| static std::vector< int > | cppxdic::applyFaceMask (const std::vector< int > &F, const std::vector< bool > &CT) |
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| static bool | cppxdic::removeFacesContainingVertex (const std::vector< int > &F, std::vector< bool > &CT, int v_remove) |
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| std::pair< std::vector< bool >, std::vector< bool > > | cppxdic::removeOverlapSurfaces (const std::vector< int > &faces1, const std::vector< int > &faces2, const std::vector< Eigen::Vector3d > &vertices1, const std::vector< Eigen::Vector3d > &vertices2, double min_gap, bool pair_forced=false) |
| | Remove overlapping regions from two surfaces Matches MATLAB: removeOverlapSurface_temp_2018_10_30(F1, F2, V1, V2, [], [], minGap, pairforced)
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| std::vector< std::vector< int > > | cppxdic::groupBoundaryEdges (const std::vector< int > &boundary_edges) |
| | Group boundary edges into connected components.
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| std::vector< int > | cppxdic::edgeListToCurve (const std::vector< int > &edges) |
| | Convert an unordered list of edges into an ordered curve of vertex indices.
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| std::vector< bool > | cppxdic::findAllBoundaryFaces (const std::vector< int > &faces, const std::vector< int > &boundary_edges) |
| | Remove faces where all 3 edges are on the boundary (degenerate boundary triangles).
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| std::vector< int > | cppxdic::zipBoundaryCurves (const std::vector< int > &curve1, const std::vector< int > &curve2, const std::vector< Eigen::Vector3d > &V_combined) |
| | Zip two boundary curves together by creating a triangle strip.
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| static std::vector< int > | cppxdic::filterFaces (const std::vector< int > &faces, const std::vector< bool > &keep) |
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| template<typename T > |
| static std::vector< T > | cppxdic::filterByMask (const std::vector< T > &data, const std::vector< bool > &keep) |
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| DIC3Dcombined | cppxdic::stitchPairsGeometric (const std::vector< DIC3DpairResults > &all_pairs, const std::vector< int > &pair_order, bool pair_forced=false) |
| | Geometric stitching with overlap removal and boundary zipping Matches MATLAB's DIC3DsurfaceStitch.m with geometric stitching enabled.
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